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Game Information
Engine
HTML
Rating
XXX
Language
English
Release Date
01/21/2025
Last Update
01/29/2025
Version
0.6.0
Development
Alpha
Likes
402
Contest
None
Orig PC Gender
Male
Adult Themes
Multimedia
Discussion/Help

Downloads
Version: 0.6.0


Version: 0.5.1

Version: 0.5


Eyes to Yourself!
by Unipron

Update News:


Version 0.6: Thank You!

I made this game hoping for 80 likes and 3 nice comments, and y'all really shattered that expectation. My response is to release a painfully buggy version, but it's because it includes some FUN new features, like creating your own difficulty options!

See patch notes for full details, but here's the short version:

A big secret feature I want you to discover on your own, unlocked via 40% acceptance and $500 when going into work. It's for fans of mental changes, and maybe people who wanted some theming for their playthrough.

A difficulty customizer and intro skipper, available at name entry.

If those two things aren't interesting to you, you can skip this update. But hey, there are still new endings, customers, and events!

Finally, I have to unfortunately say that I probably won't be making content updates for a while after this. My employer is officially imploding so I gotta get back in the interviewing game. I'll still check the thread for customer submissions, ideas, and bugs, so I may be quiet, but I'm listening!

Story Premise:
The player character is living a pretty normal life with his girlfriend. He has a steady job in a department store, making good commissions, and enjoying the women he gets to leer at. However, his girlfriend isn't quite as enthusiastic about his lechery, so when she has to fly out for a 10-day work event, she puts a contingency plan in place. She slips him a smoothie full of the experimental feminizing chemicals her company's been experimenting with, so that if he gets too horny, he changes into a girl! That should keep his impulses under control!

Of course, that's problematic, because he can't just turn into an entirely new person and keep making sales like nothing happened. Will he make the rent? And if so, how much will it change him?

Gameplay Premise:
You have 10 days to work. Manage your horniness (heat), money, and transformations. The women you lust over will affect your female form, and your female form might start affecting you...

There's also a notable degree of randomness in this game, so every playthrough should have a little unique flavor. If you don't like that, my apologies, but I think it adds a lot for replayability.

Who this is for:
This is for lovers of feminization, player choice, lots of transformation occurrences, quick games, and reading. If you're looking for long-term story, deep mechanics, a lot of sex, or a heavily visual game, this ain't it.

User Submissions:

When playing the game, you'll see a variety of customers enter the shop. I think it would be amazing to have people submit their own customers, so we could have enough to where every playthrough feels unique. I've included the details in-game, check the About section!

 

The player character is living a pretty normal life with his girlfriend. He pulls in steady money in a department store, making good commissions, and enjoying the women he gets to leer at all day. However, his girlfriend isn't quite as enthusiastic about his lechery, so when she has to fly out for a 10-day work event, she puts a contingency plan in place. She slips him a smoothie full of the experimental feminizing chemicals her company's been experimenting with, so that if he gets too horny, he changes into a girl! That should keep his impulses under control!


Of course, that's problematic, because he can't just turn into an entirely new person and keep making sales like nothing happened. Will he make the rent? And if so, how much will it change him?

Julian (name can be customized): You! The hero! The guy who's just trying to keep his girlfriend happy, make the rent, and look at some hotties.

Maxine (name can be customzed): The girlfriend! She loves her boyfriend, but wishes he could keep his eyes to himself.

This game is entirely linear, so you don't need a guide. There are some tips in the Notes section though.

v.0.6.0: The "I broke the game so we could have more fun later" update.

Firstly: a fun new feature that I want people to be excited to discover. So, I won't even tell you what it is. Unlock it by having 40% acceptance and at least $500 in sales when coming into work. I'll just say that this is an entirely optional mechanic for lovers of mental changes/feminization.

Secondly, there are now a lot of new ways to play the game. There's a menu to skip the intro, try some experimental difficulty settings, or create your own in the Advanced Customizer. Cash goal of 1000 instead of 2000? 3 days or 30? Up to you!

Thirdly, there is now an F/F ending, since someone asked nicely. I'm truly a bimbo at heart; if you ask nicely, I'll do almost anything.

Fourthly, there are now dream events to highlight the breaking of acceptance thresholds.

Finally, new customers! There's an entire new category of women looking for gifts, who affect your body randomly! There are also a couple other suspicious customers, who may have something in common with you.

With all these new features though: good lord, expect lots of bugs. I had to variable-ize so many things to get the advanced customizer to work that I know that this will probably be the most unstable version of the game I ever release. Bear with me!

v0.5.1: Marginally less buggy second release. Small text changes and a couple potentially game-locking bugs, like getting to an end-of-day with a non-integer acceptance value between two and three. Originally, you could only go up in acceptance value by certain steps, but I made it non-integers to make things more interesting. Forgot to fix the thresholds in a couple places. Oopsy doodles.

v0.5: Buggy first release



Review by aloopy

Version reviewed: 0.6.0 on 03/03/2025


This is one of those structured games where you manage each day by picking activities for a fixed number of time slots.

It runs over ten days, with one of those days being the intro.

You try to earn enough money for your rent by selecting work options. Some options result in more feminization risk than others.

The feminization scenes are procedurally generated from a template, based on the event that triggers it, and accrued feminine traits. These scenes are not bad, but you will quickly get used to how they work and there won't be much that is surprising after that.

 

This game is fun to play once and there is some replayability. The tone is mild and upbeat, some would say "cosy", and it's fairly easy to get a positive ending but hard to max out all the numbers.

It's not an especially sexy game, though that might vary if the scenario is your special kink.

It's a short game, with limited content, that is designed that way from the outset with zero grind, and everything arranged around a simple ten day sequence. This is uncommon on tfgames but not unique.

Overall, if you like games of this general style, you will find this worthwhile and at the very least, you won't be bored for long because this game doesn't waste your time with any grind.

 

The author's own commentary notes that this is something of a proof-of-concept and due to work pressures they aren't likely to enhance it further.

As a "demo" it's great. I think it's fine not to do more to it, as it works perfectly well as it is and there are (now) few bugs; I didn't notice any at all when I played through.

Hopefully, they will one day have the time required to use the experience they gained making this and make a slightly deeper, slightly longer game, with a bit more story and sexy stuff in it, because they seem capable of making fun games and finishing them, which is uncommon.

I would say that, at first glance, the defined ten-day sequence doesn't leave a lot of space to expand this a lot more, but TBH I could be completely wrong on that and the author could come up with some genius incidents that make for a much more fluid game. After all, many movies cover a time of less than a day and pack in a lot of story, so there is potentially scope for all kinds of complicated hijinks while working a single day. As an example, Play Things packs a lot of events into less than ten days, so it's certainly possible - but Play Things isn't really a game with numbers and mechanics the way that this is, it's a story with some limited choices and that's a very conscious design choice, just as this chose to be about how you manage your numbers during the day - very different approaches both equally valid. I don't think this needs to be like Play Things, or the reverse.

I could imagine this expanded so that serving each customer involves making various choices that vary the outcome somewhat, but as it is the game is complete and sufficient.


Review by Pakhawaj

Version reviewed: 0.6.0 on 03/01/2025


Cute, well-made game.

The difficulty options made it worth a replay.


Review by DesiDee

Version reviewed: 0.6.0 on 02/20/2025


Fantastic game! Excellent writing and design quality, adorable, and an absolute joy to play. It's quite short in length, but this is due to its extremely tight and well-designed game loop, rather than a lack of content (which it has in spades). It's like a delicious, concentrated shot of all the TF themes listed on the side. One of my favorites on the site!


Review by ferdturgorson

Version reviewed: 0.6.0 on 02/04/2025


Fun & creative short game, I enjoyed it.

There are some visuals, but narrative is entirely driven through text, so if you struggle with long words this may not be the game for you.


Review by superman89

Version reviewed: 0.6.0 on 02/01/2025


Mediocre at best. Just keep picking the bottom choices and you're golden. Even more so after reading the first part about forcing him i.e you to appreciate being a female. Just because he does is why he behaves the way he does toward the girlfriend. I rolled my eyes so hard I had to pick them up off my deak. Rainbow haried no doubt. Whoever said this is the best game on the site doesn't play many games on the site.


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